Sto Everything Old Is New Again

Everything Erstwhile is New Walkthrough

Location: Drozana Station

INTRODUCTION
Based on the information gathered from the previous mission, y'all will need to go back in fourth dimension and endeavor to find out what the Devidians are doing.

In that location are two accolades that can be acquired through this mission, ane for Federation players and one for Klingon players. In society for the Federation players to get this accolade they must not impale anyone on the mission. You will also go 10 Diplomatic Feel for not killing anyone. Klingon players must do the opposite, impale anybody possible in order to become their honor.

Inbound THE PORTAL
Return to Drozana station and employ the final in the main room (the same every bit the concluding episode) to descend to the lower levels of the station. You will start correct in front of the Devidian portal and only be allowed to bring two Bridge Officers with you lot into the past, so choose wisely. I recommend a squad of 1 Science, Tactical, and Engineering officer including yourself. In order to travel to the past you must assail the portal. One shot from your weapon should practice the trick. An option will announced on your screen when you tin employ the portal.

Core

THE By
Yous must construct a Subspace Field Emitter in order to make up one's mind what the Devidians are doing. Begin by walking toward the leave of the room and examine the door. The door volition be locked, but y'all can override the command past using the consoles in the room. In the list of your mission objectives you lot must have Overflow Memory 1, ii, and 3 checked off. Begin by accessing the Environmental Systems Console and cull Banking concern Switch Memory 1 and 2. At present go up the ramp that is on the same side of this room and have the path effectually. Yous will accomplish the Field Integrity Console. Use information technology and choose Bank Switch Memory one and 3. This should unlock the door and you can leave.

You will run across someone as you leave the computer core and caput upwardly the ramp. He will stop yous and enquire you what yous are doing. If you are in the Federation faction choose the pick that says "I'one thousand a consulting specialist looking for the source vector. I'1000 supposed to be down hither." Klingons must follow these options:

  • Um ... I'm lost
  • I was stuck on the lift when the station went to alarm. This is where it let me out.
  • Right. I should get back up to the main station areas.
  • Just if I'chiliad contagious, won't that exist unsafe?

He will let you pass. Continue to the top of the ramp and enter the first room on your left. Bank check the console straight in front of you to get a Duotoronic Transducer Relay, 1 of the parts you lot need for the emitter.

Every bit you get upwardly the ramp there will be a security squad patrolling. You can either fight them or lock them in the room at the top of this ramp. If y'all wish to lock them in, expect for them to enter the room then use the panel which is right past the door.

Security

Continue upward the ramp and yous will eventually accomplish a room where yous will find an Ensign at a console by herself. You accept the option to talk to her or knock her out. You lot can ask her about what she is doing and go through the dialog in order to admission the panel. You tin also knock her out to access the console and accept a part. I advise Federation players talk to her, the diplomatic route is e'er better. When you finally accept admission to the panel you lot can await for useful parts. You will be given a list of options, follow them in this guild:

  • Disconnect Power
  • Touch Static Discharge Plate
  • Unlock Safety Cage
  • Remove Computer Monitor
  • Accept Planck Regulator

Exit the room from the other side and continue ahead. Go through the door, at the terminate of this hall and make a right. Y'all will find another door on your left. Go through it and up the ramp to the Maintenance Lift. When you use it y'all will be brought to the wrong level. In lodge to continue y'all volition need to use a console to override the lift.

A security team will be right outside the door in front of you. If you lot exercise not wish to fight them and then yous need to exist quick. You can lock the door with the panel to the left of the door, so use use the Jefferies tube which is on the right wall toward the door. You can likewise get straight for the tube. If you use it you will need to sneak by a security team in another room. If you cannot sneak by them, yous will take to fight them. If yous do not use the Jefferies tube and then you will have to fight the security squad.

Go to the console that volition unlock the lift. Do not enter the room unless you are looking for a fight. If you stand up outside, the security squad inside will confront you. Choose the option that says "We are on the other security team. The intruders ambushed the states and took our uniforms!" Go along through the dialog and never choose Attack (unless y'all want to fight). When they leave the room access the console. Return to the elevator past going through the hallway (you cannot utilise the Jefferies tube). The door to the lift should be open and no security team will be there. Use the elevator to go to the Ability Distribution Level.

Go directly alee to the first door on your right, then go through information technology. Up the ramp volition be some other room where you lot volition find Dr. Leonard McCoy.

Dr. McCoy

You lot can get through the dialog. He volition inquire you for your help since people are hurt and dying. Take the readings of a Lieutenant and Ensign that are in the room. Scan them and go through all the options that appear. When you are done speak with Dr. McCoy. Y'all can read through the dialog if yous wish, but you will need to Calibrate the Cortical Stimulator in this order:

Medical

  • -70mV
  • +30mV
  • Sodium external, potassium external and internal

Dr. McCoy will run to a patient to try your settings. It will piece of work and you tin can continue alee to the room with the induction coil. Have it in gild to finish construction of the subspace field emitter. At present caput to the scanners and integrate the emitter. Y'all will larn that the comet is the key to this entire problem.

Y'all can at present go to the reactor and use information technology to create another portal to travel dorsum to your own time. When you practise some Devidians will appear, you must defeat them. After the boxing your Bridge Officer will make up one's mind that the three of y'all have absorbed a big amount of radiation. Return to Dr. McCoy for a dose of Hyronalin to cure your selfs. You can now return to your ain time.

REWARDS
Skill Points
Expertise
One of the following:

  • Retrofit Frontwards Phaser Banking company
  • Retrofit Aft Phaser Bank
  • Phaser Beam Array [Dmg]x2
  • Phaser Axle Assortment [CrtD]x2

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Source: https://www.stoacademy.com/walkthrough/episodes/devidian/everything_old_is_new_again/

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